# Playable Ads: The Right Way to Use Them for Your App

- Link: https://phiture.com/mobilegrowthstack/playable-ads-the-right-way-to-use-them-for-your-app/
- Published: 2020-10-14T15:56:22+01:00
- Author: Juliane Besler

![Playable ads](https://phiture.com/wp-content/uploads/2020/10/playble-ads-2.png)

_Editor’s note: This is a guest post from [Juliane Besler](https://www.linkedin.com/in/juliane-besler-917b3a164/).
Juliane is a Marketing Manager At Kolibri Games. She has been in the industry for
three years, and was able to scale up UA efforts on our main title Idle Miner Tycoon
to over 100 million downloads, also in part thanks to Playable Ads._

In the mobile app industry, marketers have always had to find new ways to innovate
to advertise successfully. The recent success of [_The Social Dilemma_](https://www.youtube.com/watch?v=uaaC57tcci0)
is no coincidence: although heavily overdramatized, the documentary explains the
core mechanics of the ongoing attempts to buy users’ attention quite well. Advertising
is always on the back of everyone’s mind, and finding the right way to do it is 
always a challenge. 

Showing all different kinds of “clickbaity” ads that don’t have anything to do with
the product you’re advertising—or ads with fake buttons and automatic store redirects,
let alone “fake ads” themselves—has also tainted the terrain of ad campaigns. With
several channels now a bit fatigued, mobile marketers are always seeking new ways
to be creative. In short, mobile marketers are always trying to find the new winning
ad that improves conversion rates and brings down the CPI to a new low.

But then came the advent of playable ads. Playable ads are interactive ads that 
let users try out the core functionality of an app or a game, allowing them to experience
your product before they download it. For some apps, playable ads worked right off
the bat. For other apps, mostly non-gaming apps, they weren’t as successful.  In
the beginning, there were only a few companies building playables, so they were 
expensive and there was not a lot of inventory at first to run them in. Their use
was also questioned with regards to bringing value.

However, I think playable ads should be in the creative mix of mobile marketers.
Playable ads work successfully because they reach users who already have a higher
affinity to your app and therefore have higher value. Across my work, I’ve definitely
seen higher LTVs from playable ads compared to image/video creatives. 

In this article, I’d like to explain the following five tips on how to use playable
ads successfully for your app. If you can make them work, they’ll most certainly
benefit your app’s overall performance. 

## **5 tips to get the most out of your playable ads**

 1. 
    ### **Find your app’s USP**
    

Always start at square one: by asking the right questions. What core mechanic does
your game have?  What is the most fun or satisfying part of using your app? These
are questions that should be answered in the first 30 seconds within a playable 
ad. You want to give potential customers the best experience of your product within
this time frame. 

That means that before even trying to build a playable ad, you first need to understand
user behavior within your app. How many people are playing through the tutorial?
Which in-app events lead to good user retention? What is the user journey like before
a purchase happens? Collecting and analyzing this type of data is crucial in building
and iterating on playable ads. Otherwise, you’re flying blind.

You might then even be lucky in your first attempt to run a playable ad. But even
then, you still won’t know why the ad may be successful; you won’t be able to iterate
on it. Since inventory is more limited—not all placements are suitable or even possible
for playable ads—playable ads have higher fatigue. That’s why understanding your
USP is essential. 

 2. 
    ### **Simplify the steps to success**
    

Since you only have a very limited time of around 20-30 seconds to convince people
to want to use your app, it’s important to break down your core message, and simplify
the steps the user has to take to both understand what your product is about and
engage with the ad. The more content your app offers, the harder it will probably
be to break down the steps to an easy and engaging playable ad content. That is 
one reason why the casual game genre is so successful with this ad format: games
like [_Empires and Puzzles_](https://www.youtube.com/watch?v=er_pwGUf4Jc) and [_Archero_](https://www.youtube.com/watch?v=4LRdw8LCCkU&ab_channel=MobileGamesDaily)
offer great gaming experience within a very small time frame. 

But remember: you only need to showcase just one part—ideally the USP as defined
in step one—of your app to get the users’ attention. You don’t need to present and
explain all of the app’s content. If your product’s complexity demands more explanation,
a combination of video and playable ads can be your winning creative format. However,
it’s still important to make sure your playable ad is easily understandable and 
engaging.

 3. 
    ### **Engagement is key**
    

So why would you want a playable over a creative/playable ad? You’d think that a
creative ad with a direct-to-download CTA could probably do the trick. If your user
acquisition knowledge is based on image and video creatives, there’s really nothing
else to do other than trying to increase the click-through rate by making your ads
interesting (and maybe even a bit clickbait-y) enough to make people want to check
out your app store page. 

But with playable ads, you’re reaching users who will be more likely to download
your app after engaging because they already understand how your product works. 
The 30-second tutorial can extend the point before the install is happening. Doing
so can ensure a lower drop-off rate after the install. That means that engagement
is key, because—as always in our line of work—data is key. And the more engagement
data points you and your advertising platforms are able to collect, the more suitable
audience you’ll be able to target. 

 4. 
    ### **Test, test, test**
    

When it comes to ad formats, it should be no surprise that testing is one of the
main parts of making a successful creative. The same goes for playable ads, of course.
With this part, given how many different colors and themes can be used with the 
same game mechanic, gaming apps might have an advantage here. But testing and finding
out what works is always important. For instance, a playable ad for a utility app
with a Halloween theme might feel a bit off. It’s up to you to test seasonality 
depending on your app, and find out which theme performs better across different
markets. Overall—game or app, video or playable—testing all kinds of creatives for
different audiences and expectations is absolutely king (or queen).

 5. 
    ### **Make smart investments**
    

As important as testing is, it’s also costly—and even more so with playable ads.
They’re more expensive to produce than a standard video cut of in-app footage and
engaging text and music. As with producing a regular ad, you need developers and
designers—but downsized, so to speak. That means you need to decide to either build
an in-house team, which is expensive and time-consuming but gives you flexibility,
or find a suitable external partner agency to build playable ads for you.

As with video production, quality and prices range from low to high, and you need
to make the decision for yourself what you are willing to pay. (A word of advice:
do not pay more than $5k for a playable ad. At that point, it’s worth considering
what other options there are.) Playable production companies range from small businesses
to larger scale partners; big ad networks even have their own in-house playable 
production now for paying customers. 

Having worked with multiple agencies to try to find the next winning playable ad,
I can say from experience that it’s not an easy undertaking. But with increased 
competition on every end, rising CPIs, and new formats coming our way, playable 
ads should be taken as more than one time hype. They need to be seen as the future
of creative advertising.
