# Let’s talk about Performance Marketing on Google Ads

- Link: https://phiture.com/mobilegrowthstack/lets-talk-about-performance-marketing-on-google-ads-39bed4315287/
- Published: 2018-08-29T11:50:50+01:00
- Author: maria brigida deleonardis

⌊Performance Marketing on Google Ads⌉⌊Performance Marketing on Google Ads⌉

_Performance Marketing is an ever-changing yet challenging field for marketing these
days. Maria Brigida Deleonardis, currently responsible for all paid acquisition 
campaigns for _[_Free2Move_](https://de.free2move.com/)_, started her journey in
this field on SEM campaigns on AdWords almost a decade ago and she shares her takes
on the current status of Google advertising opportunities for apps._

Most of us are for sure missing the good old times of manual optimization for Performance
Marketing and the sense of power that nonetheless came from it. Most of us are also
benefiting a lot from the recent and ever-growing changes taking place in Performance
Marketing, for example on Google Ads.

When it comes to advertise an app and to promote its growth, Google advertising 
solutions are still one of the most important players, especially in an early stage
growth.

A lot of changes happened on Google advertising solutions, though, in the past years
in all the advertising opportunities for app marketing and nowadays almost every
marketer is dealing with Universal App Campaigns (UAC from now on) and with the 
limitations that they embed.

Sometimes there is frustration, but sometimes a way to survive can be found. And
a way to survive will be explained — hopefully — here.

We will go through the potential of Google advertising opportunities by explaining
what advertisers had to know and do on the various platforms before, we will underline
the main learning from the old stand-alone Search, Display and YouTube campaigns
and we will reveal some best practices and tricks to help increasing growth activity
with UAC.

Before going into details, it is necessary then to remember what was possible before
the introduction of UAC, not for a nice trip on memory lane but because all the 
learning of the pre-UAC era can be a powerful tool.

Table of Contents

 * [Before UAC](https://phiture.com/mobilegrowthstack/lets-talk-about-performance-marketing-on-google-ads-39bed4315287/#before_uac)
 * [Search Network — the most valuable traffic](https://phiture.com/mobilegrowthstack/lets-talk-about-performance-marketing-on-google-ads-39bed4315287/#search_network_%e2%80%94_the_most_valuable_traffic)
 * [Display Network — lower quality, lots of scale](https://phiture.com/mobilegrowthstack/lets-talk-about-performance-marketing-on-google-ads-39bed4315287/#display_network_%e2%80%94_lower_quality_lots_of_scale)
 * [YouTube — High quality, tricky to optimize](https://phiture.com/mobilegrowthstack/lets-talk-about-performance-marketing-on-google-ads-39bed4315287/#youtube_%e2%80%94_high_quality_tricky_to_optimize)
 * [And now?](https://phiture.com/mobilegrowthstack/lets-talk-about-performance-marketing-on-google-ads-39bed4315287/#and_now)
 * [UAC is easy to set up.](https://phiture.com/mobilegrowthstack/lets-talk-about-performance-marketing-on-google-ads-39bed4315287/#uac_is_easy_to_set_up)
 * [UAC creatives: which ones really work?](https://phiture.com/mobilegrowthstack/lets-talk-about-performance-marketing-on-google-ads-39bed4315287/#uac_creatives_which_ones_really_work)
 * [UAC videos: how many are enough?](https://phiture.com/mobilegrowthstack/lets-talk-about-performance-marketing-on-google-ads-39bed4315287/#uac_videos_how_many_are_enough)
 * [And then comes optimization.](https://phiture.com/mobilegrowthstack/lets-talk-about-performance-marketing-on-google-ads-39bed4315287/#and_then_comes_optimization)
 * [Conclusion](https://phiture.com/mobilegrowthstack/lets-talk-about-performance-marketing-on-google-ads-39bed4315287/#conclusion)

## **Before UAC**

In order to reach your prospects in the whole Google environment, advertisers had
to be operative in the three networks — **Search, Display,** and **YouTube **Videos
networks.

Let’s see together the strengths and weaknesses as well as the learnings of these
three.

## **Search Network — the most valuable traffic**

On the **Search Network,** the most valuable users had to be found. Their intent
is key, they come as more profitable: they are looking for something and if your
ads are convincing enough, they will download your mobile application.

Users coming from the Search Network usually show higher retention and more optimal
cost per acquisition.

In the pre-UAC era, almost infinite were the possibilities to create and scale campaigns:
from the brand (and so competitors) to generic campaigns covering all possible topics
related to the product’s value proposition or to the needs ideally fulfilled by 
your product.

The setup and management though required a high level of skills and patience. Not
to mention the challenge put in place when entering new markets with translations
of thousands of keywords and ads.

Being a Google product made available in the recent years to advertise directly 
on the Play Store, thus increasing massively the conversion rate for Search App 
campaigns for Android. Remember about this simple statement, it will become handy
in a little while.

So in a nutshell:

 * **Keywords **— that advertisers had to manage by including new ones or excluding
   not performing ads
 * **Ads**
 * **Higher Quality**

## **Display Network — lower quality, lots of scale**

As a natural counterbalance to the Search Network, the average quality of users 
acquired through the **Display Network** is lower.

App campaigns on Display were usually working with high budgets, making them helpful
for scaling purposes, also due to all the different targeting options made available:
categories of app and user behaviors, devices and the predecessors of lookalike 
audiences we are all familiar with today.

In order to make them work properly, optimization on ads and placements (as categories
and as single) was a long process that required some time.

To recap:

 * **Higher Volume**
 * **Manual Optimization**
 * **Lower Quality**

## **YouTube — High quality, tricky to optimize**

The third network, **YouTube**, was the last one to join the inventory in which 
app advertising was possible. Unfortunately, it did not have a lot of life by itself
but, for what I was able to experiment, it was proven to acquire more expensive 
users but with a higher lifetime value — probably due to the fact that with a 15
or 30 seconds video it’s possible to tell a story rather than trying to convince
a user with a pushy performance-driven creative.

Despite promising results, the platform itself was not ready to be a performance
channel, also for the absolutely high level of manual optimization.

It was interesting, though, to see which videos were driving most of the conversions,
thus giving to the advertisers a powerful tool to create specific campaigns on a
specific video or video topics with the most appropriate creative asset for the 
potential user.

In a few words:

 * **High LTV**
 * **Manual Optimization**
 * Powerful tool for **iterating successful items **of the campaigns (videos and
   placements, e.g.)

We could know what the users looked for, which apps (single ones and as a category)
were the most profiting source of traffic, what story not perceived as pure advertising
they liked to see, letting marketers optimize and iterate for better performance
in user acquisition activities.

All of this was incredible and powerful, but required a lot of time and also a diverse
performance marketing team.

## **And now?**

We can nonetheless take all the learnings from the past when it comes to managing
UAC and also when we have to deal with our expectations from these app campaigns.

Expectations management is one of the first things a marketer needs to focus on 
when dealing with UAC and all the learnings from the past might actually help when
choosing the creative assets as the tone for the text ideas, the sizes for the image
ads or the length of the videos.

We saw before, for example, how Google over time improved the advertising opportunities
for Android devices and UAC seems to be the perfect advertising tool for an app **
available on the Play Store**.

One of the biggest limitations some marketers are encountering today is the opportunity
to get **volume for iOS** app campaigns. As for the old Search app campaigns, it
is not possible to track conversions for iOS on the Google Ads dashboard for UAC.
This does not mean that Search for iOS is not possible to target, it means that 
the algorithm that rules UAC does not get the valuable conversions for Search thus
decreasing the power overall.

If the product marketers advertise for is strong by its nature on the Display network—
as a game for instance — this should not be an issue. If the product — on the other
hand — is serving a niche of customers that are usually finding it by looking for
a need to be fulfilled, well, UAC might not be helpful for the growing needs.

So, if you are still not advertising in those countries in which Apple Search ads
are available, you are missing a considerable chunk of users.

## **UAC is easy to set up.**

The **simplicity** of setting up UAC, as well as the opportunity to optimize for**
different goals** with very low effort, make them still a good acquisition tool.

You don’t need a lot to start: 4 Text Ideas of 25 characters each that will serve
the Search and the Display Network, up to 20 of static and animated images in different
formats that will be feeding the Display Network inventory and up to 20 videos for
YouTube and Display Network.

Choosing these assets, though, might not be simple.

Not knowing, for example, the keywords that will trigger your ads, you will need
to have powerful ads that serve at the same time the completeness of information
required by the user who is looking for something and also fulfill the need expressed
by a query. So you should always find a good combination of product-related and 
customer’s needs satisfying terms when coming to creating these 4 relatively small**
text ideas**.

Here’s what a result for a query will look like:

## ⌊Free2Move query ⌉⌊Free2Move query ⌉

## **UAC creatives: which ones really work?**

For the **images**, on the other hand, the possibilities are more….

I had found in time my best and preferred 3 sizes for these images:

 * 320 x 480
 * 480 x 320
 * 300 x 250

I had come to prefer these formats from one side because they were confirming what
I was getting from my previous experience with Display campaigns but also from observing
the performance of these sizes in UAC overtime.

This information — for the time you are reading this article — might not be useful
anymore: between May and June 2018, the formats available changed, and out of the
3 above-mentioned formats only 300 x 250 is currently available. We’ve been running
some tests for the time being with some of the formats recommended and the 300 x
250 still performs more than the average as well as the 1200 x 628 one. My suggestion
is to keep on **testing **formats and **iterate **elements from the one that are
giving a better performance over time until you find the perfect spot for the balance
of your campaigns.

My recommendation — in general — is to **keep an eye on the “Mobile” formats **(
300 x 50, 320 x 50, and 320 x 100) as they are most likely to attract a lot of accidental
clicks for the placement they have in the apps and fewer conversions.

For the bravest, there is also the opportunity of uploading **up to 20** **HTML5**
creatives. I would be curious to see how they perform in the UAC environment: for
the old Display campaigns they had interesting but pretty unstable performance

## **UAC videos: how many are enough?**

The last part of the creative assets that you need for having a well set up UAC 
is about **videos**. Not all advertisers can count on a pool of in-house video producers
that could guarantee up to 20 different videos. Luckily enough, if you are not able
to have videos, Google will create some simple and automatic ones using the graphic
and copy elements of your store listing on Google Play: probably not the best solution
but still a little help to try and get users on the YouTube platform. Also, you 
could get automatic variations of the videos you might have created and uploaded
on YouTube and used as an asset for your UAC.

Not knowing then where the pre-roll video was shown, Videos get then pretty interesting
in terms of **A/B** (and even C/D) testing.

You can test the same concept in **2 lengths** and check then what is the best performing
length for convincing the user to download your app. When the perfect length is 
defined, it would then be possible to test the first concept against a different
one and so on. Being still a performance too, the videos I find the best performing
are the 15 seconds long, showing the USP of the app, displaying some elements of
the UI or even simplified ones: the potential user needs to understand what your
product is before they are able to skip the ad and continue enjoying videos.

With also the rise of Video advertising platforms, my recommendation is to find 
resources or invest in video production as from experience, the CLV of a user acquired
through a video platform is as high as the CLV of a user acquired through an SEM
campaign.

Not having, then, the opportunity to decide on which channels to invest the most
of our User Acquisition money on the Google platform, it should be wise to invest
some more time on having **at least 3 different videos **and iterate the winning
elements and thinking about killer text ideas that summarize the benefits of your
product as a result of an SEM query. Images are still important, yes, but keep in
mind that they are the only assets that will serve only the Display Network which
never had the best reputation in terms of quality of users acquired.

It then depends on the **main goal** of your UAC for deciding the required efforts.

## **And then comes optimization.**

Once all is set up and ready to go, optimization itself is pretty easy: you can 
check the most relevant metric directly on the dashboard and decide what to do with
your creatives: keep them running, pause them, create some other creatives with 
the winning elements of the best performing ads, upload them and start again. It’s
all about iteration.

A legit question would be: “How often should I update my creatives?” Given that 
every time a new creative is uploaded there is a learning phase of variable duration,
the answer is usually to wait and observe until the performance is stable (it is
then pretty common to see spikes and chaos when a campaign is launched), wait for
the creative to get volume and the start to observe how the performance change according
also to budget and bids changes: what usually can happen is that the performance—
for example — of a banner changes dramatically after a budget change: while changing
the budget you are basically _giving permission _to the algorithm to explore new
territories and inventories which — most of the time — can be found on the Display
Network. If then the performance of the single creative suddenly changes, it might
not due to the creation itself but to the sudden change in inventory.

There is no, then, a precise answer; but, if you get familiar with the tool and 
you know what to expect from the Google platform as a whole it can be easier to 
predict changes and act faster.

## **Conclusion**

Managing UAC equals often managing expectations that sometimes are not met. The 
simplicity and at the same time the lack of total control over UAC should not discourage
at the end: dedicated time is required for the creation and most importantly the
iteration part that can make the tool more engaging to use.

The luggage of experience from the past can also help in the creation of the assets
and also in the bid and budget part of the campaign, leaving then the advertiser
all the time to focus on more charming activities than manual optimization of performance
marketing campaigns.

For those, instead, who can travel light and start their journey for promoting their
app on Google, keep in mind that it’s an easy and yet effective tool for acquiring
users on three different platforms at the same time.

Even though I am a nostalgic, I am genuinely curious about the future of UAC.

_Final question:_

What are you missing the most and would you like to see in the future?

Thanks to Regina Leuwer.
