# Why Your App Store In-App Events Keep Getting Rejected and How to Fix Them

- Link: https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/
- Published: 2026-04-08T16:01:32+01:00
- Author: Phiture

###     Table of Contents

 * [The Quick Read](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#the_quick_read)
 * [What Are In-App Events?](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#what_are_in-app_events)
 * [Apple vs. Google Play: Key Differences](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#apple_vs_google_play_key_differences)
 * [Apple’s In-App Event Badge Categories](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#apples_in-app_event_badge_categories)
 * [How to Set Up In-App Events](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#how_to_set_up_in-app_events)
 * [What to Do If Your In-App Event Gets Rejected](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#what_to_do_if_your_in-app_event_gets_rejected)
 * [Common Rejection Reasons](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#common_rejection_reasons)
 * [How to Respond](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#how_to_respond)
 * [Measuring Impact](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#measuring_impact)
 * [Frequently Asked Questions](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#frequently_asked_questions)

![In App events how to](https://phiture.com/wp-content/uploads/2026/04/MG-Stack_In-
App-Events-how-to-organize-and-what-to-do-if-it-got-rejected_1600x876.jpg)

In-app events are one of the more underused weapons in the app store optimization
arsenal. They provide a way to surface timely content directly on the App Store 
and Google Play, and reach new users and re-engage lapsed ones, all while giving
existing users a reason to return. When executed well, they can drive meaningful
lifts in impressions, downloads, and engagement without requiring a new app version
or paid media.

Yet many teams overlook in-app events or treat them as an afterthought. Here at 
Phiture, we believe in-app events are crucial. We’ve written this guide to walk 
through how they work across both platforms, how to set them up effectively, and
what to do when things go wrong during review.

Table of Contents

 * [The Quick Read](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#the_quick_read)
 * [What Are In-App Events?](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#what_are_in-app_events)
 * [Apple vs. Google Play: Key Differences](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#apple_vs_google_play_key_differences)
 * [Apple’s In-App Event Badge Categories](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#apples_in-app_event_badge_categories)
 * [How to Set Up In-App Events](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#how_to_set_up_in-app_events)
 * [What to Do If Your In-App Event Gets Rejected](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#what_to_do_if_your_in-app_event_gets_rejected)
 * [Common Rejection Reasons](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#common_rejection_reasons)
 * [How to Respond](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#how_to_respond)
 * [Measuring Impact](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#measuring_impact)
 * [Frequently Asked Questions](https://phiture.com/mobilegrowthstack/in-app-events-how-to-get-approved/#frequently_asked_questions)

## The Quick Read

• In-app events on Apple and promotional content on Google Play let you showcase
time-limited content, offers, and updates directly on the store, targeting new, 
current, and lapsed users.
• Apple allows up to 10 published events at a time, while
Google Play supports multiple promotional content cards across offers, events, and
major updates.• Metadata accuracy is the single biggest factor in whether your event
passes review. Pricing mentions, unverifiable claims, and generic descriptions trigger
most rejections.• Keywords in the event name and short description appear to be 
indexed by Apple, making in-app events a supplementary ASO tactic.• If an event 
is rejected, fix the cited issue, reply in the Resolution Center with a summary 
of changes, and resubmit. No new binary is required for metadata-only rejections.

## What Are In-App Events?

At its core, in-app events are a store-level feature that allows developers and 
marketers to promote time-limited happenings within their apps: game competitions,
seasonal challenges, content launches, live-streamed experiences, or any activity
with defined start and end dates.

On Apple’s App Store, the feature has been available since iOS 15, launched in October
2021. On Google Play, the equivalent is called Promotional Content, previously LiveOps,
and began rolling out in 2022. Both let you communicate fresh content to users browsing
the store without requiring an app update. Events appear as cards on product pages,
in search results, and in editorially curated sections.

From an ASO perspective, in-app events increase surface area on the store, provide
additional keyword indexing opportunities, particularly on iOS, and offer a way 
to differentiate your listing. Phiture’s own testing showed that in-app events can
drive over 50% increases in impressions and first-time downloads during live event
windows. For CRM and retention teams, they create re-engagement touchpoints that
reach users who may have stopped opening the app.

## Apple vs. Google Play: Key Differences

While the strategic value is similar across platforms, implementation details differ
in ways that matter for planning.

On Apple, you manage events through App Store Connect. Each event requires an event
name, up to 30 characters in title case, a short description, up to 50 characters
in sentence case, a long description, up to 120 characters in sentence case, a badge
selection, and creative media. You can have up to 10 events published simultaneously
and 15 approved in App Store Connect.

On Google Play, promotional content is managed through the Play Console. Google 
distinguishes between card types: offers, events, major updates, and for games, 
crossovers and pre-registration announcements. Miscategorization can limit reach.

Notable differences include Google supporting an explicit Offer type that Apple 
does not, Google requiring simultaneous launch of the event and its promotional 
content, and each Google Play card needing entirely unique text and creative.

## Apple’s In-App Event Badge Categories

Every App Store in-app event must be assigned one of seven approved badge categories.
Selecting the correct badge is foundational to passing review, and misclassification
is one of the more common reasons for rejection.

• Challenge: A goal-oriented activity that users can participate in for a limited
time, such as a fitness challenge or an in-game milestone.
• Competition: An event
where users compete against others, often with rankings, leaderboards, or rewards.•
Live Event: A real-time experience, such as a live-streamed class, concert, broadcast,
or Q&A session.• Major Update: A significant change or enhancement to the app’s 
functionality. Minor bug fixes or incremental improvements do not qualify.• New 
Season: Typically used by games or content-driven apps where a new phase, chapter,
or content cycle is introduced.• Premiere: Reserved for first-time releases of major
content, such as a new show, game mode, or feature experience.• Special Event: A
unique, limited-time moment that does not cleanly fit into the other categories 
but still represents a meaningful in-app experience.

If your event was rejected for category misalignment, reassess whether the selected
badge truly reflects what users will experience. In many cases, reclassifying under
a more accurate category resolves the issue.

## How to Set Up In-App Events

The strategic planning process applies across both platforms, even though submission
flows differ.

Start by defining the event’s purpose and target audience. Who are you trying to
reach: new users, active users, or lapsed users? What action should they take? A
clear purpose shapes every downstream decision, from badge selection to keyword 
targeting.

Next, write metadata that is specific to the event experience. On iOS, the event
name should be the actual name of the event, such as “June Leaderboard Climb,” not
a call to action or tagline. Avoid generic terms that duplicate what the badge already
conveys.

Build creative assets specifically for the event. On iOS, avoid text overlays, logos,
borders, and gradients, since Apple applies its own for consistency. On Google Play,
creatives must look polished and unique. Ensure your deep link takes users directly
to the event content within your app, not the home screen.

Finally, configure dates, regions, and targeting, then submit for review. On iOS,
events are typically reviewed within 24 hours. Plan your submission so that any 
potential rejection leaves enough buffer to fix issues before the event start date.

## What to Do If Your In-App Event Gets Rejected

There’s no secret here: rejections happen to everybody. Understanding the most common
reasons and how to respond efficiently can save significant time and prevent missed
event windows.

## Common Rejection Reasons

• Including specific prices in the event metadata, such as “$4.99 sale” or “free”
•
Using generic descriptions that promote the app rather than describing the specific
event• Unverifiable superlative claims such as “the best” or “#1”• Excessive punctuation,
especially multiple exclamation marks• Text overlays, logos, or borders in creative
assets• A deep link that does not direct users to the event-specific content• Badge
category misalignment with the actual event type• Submitting events that are not
genuine time-limited activities, such as daily tasks or permanent features repackaged
as events

## How to Respond

When your event is rejected, Apple provides a notice in App Store Connect’s Resolution
Center citing the specific guideline. Read it carefully, fix the issue, reply with
a brief summary of what changed, and resubmit. No new binary is needed for metadata
rejections. Re-review typically takes 24 to 72 hours.

For teams running events regularly, a pre-submission checklist based on common rejection
reasons can reduce review friction. Preview your event card and details page before
submitting. Does the name describe the actual event? Does the description avoid 
pricing and unverifiable claims? Does the deep link land on the right screen?

## Measuring Impact

On iOS, App Analytics tracks event impressions, details page views, app opens from
events, downloads, and notification opt-ins. Phiture’s testing showed that well-
executed in-app events can drive around 50% increases in impressions and meaningful
lifts in first-time downloads during the live event window, though these gains tend
to normalize once the event ends.

On Google Play, promotional content analytics allow you to assess engagement by 
card type, user segment, and country. We recommend tracking in-app events alongside
your broader ASO and CRM metrics rather than in isolation, since the real value 
often shows up in conversion rate changes, keyword ranking movements, and retention
effects.

### How Phiture Can Help

In-app events sit at the intersection of ASO, CRM, and creative strategy. At Phiture,
we’ve developed frameworks like the Mobile Growth Stack and ASO Stack that help 
teams build systematic approaches to mobile growth. Our ASO services include in-
app event strategy, metadata optimization, and creative guidance informed by our
own user research into how users interact with event cards and promotional content.

For teams looking to refine their approach, a free consultation can help identify
opportunities. You can also explore the Mobile Growth Stack and ASO Stack frameworks
for a broader perspective on how in-app events fit into a comprehensive growth strategy.

## Frequently Asked Questions

**How many in-app events can I run at once?**

On Apple, you can have up to 10 events published at the same time, with 15 approved
in App Store Connect. On Google Play, multiple promotional content cards can run
simultaneously. That said, running too many overlapping events can dilute impact,
so quality and relevance matter more than volume.

**Do in-app events help with ASO?**

Yes. On iOS, keywords in the event name and short description appear to be indexed,
which can give you additional keyword visibility. On both platforms, events increase
your store presence and can attract editorial featuring. Any ranking lift is usually
temporary, which is why a consistent event strategy matters more than a one-off 
activation.

**Why was my in-app event rejected?**

The most common reasons are mentioning specific prices, using generic descriptions,
making unverifiable claims, improper capitalization, text in creative assets, broken
deep links, and badge category misalignment. Apple usually cites the relevant guideline
in the Resolution Center, which should be your starting point when fixing the issue.

**What should I do after an in-app event rejection?**

Read the rejection notice carefully, fix the specific issue, reply with a clear 
summary of what changed, and resubmit. If the rejection only concerns metadata or
creative, you do not need to submit a new binary. Re-review usually takes between
24 and 72 hours.

**Can in-app events help re-engage lapsed users?**

Yes. Both Apple and Google Play can surface event cards to users who have downloaded
your app before, and Apple users can opt in for event notifications. That makes 
in-app events especially useful for seasonal content, limited-time offers, and major
feature launches that give users a clear reason to come back.

**How far in advance should I submit an in-app event?**

We recommend submitting at least one week before your intended publish date. That
gives you enough time to handle review delays or make revisions if the event is 
rejected. If your event is tied to a campaign launch or a seasonal moment, adding
extra buffer is a good idea.

**What kinds of in-app events tend to get approved fastest?**

The events that tend to pass review most smoothly are the ones with clear, specific
metadata, accurate badge selection, clean creative, and deep links that go straight
to the featured content. In other words, events that describe a real, time-limited
experience and avoid vague promotional language usually face less friction.

**Do I need a new app version to publish an in-app event?**

Not usually. If the rejection is related to metadata, creative, or event setup, 
you can fix the issue and resubmit without uploading a new binary. A new app version
is only needed if the event relies on functionality that is not yet live in the 
approved version of the app.
