# Mobile Product/Market Fit

- Link: https://phiture.com/mobilegrowthstack/finding-product-market-fit-is-hard-mobile-product-market-fit-is-even-harder-d2d4b37ad337/
- Published: 2018-01-25T11:17:40+01:00
- Author: Andy Carvell

![Mobile Product:Market Fit](https://phiture.com/wp-content/uploads/2018/01/Mobile-
ProductMarket-Fit-.jpeg)

At [Phiture](https://phiture.com/), we are often approached by pre-launch, or early-
stage companies asking for help and consultancy about growth. We usually reply with
thanks and ask them to come back when they have achieved [Product/Market Fit](https://en.wikipedia.org/wiki/Product/market_fit).
Our position is thus: until PMF is achieved, it’s too early to get serious about
growth. This is pretty much precisely what Marc Andreessen says:

_“When you are BPMF [Before Product/Market Fit], focus obsessively on getting to
product/market fit_**_. _**_Do whatever is required to get to product/market fit.
Including changing out people, rewriting your product, moving into a different market,
telling customers no when you don’t want to, telling customers yes when you don’t
want to, raising that fourth round of highly dilutive venture capital — whatever
is required. When you get right down to it, you can ignore almost everything else.
I’m not suggesting that you _do_ ignore everything else — just that judging from
what I’ve seen in successful startups, you can.” — Marc Andreessen_

Getting to PMF with a mobile app is a tough proposition. Before the iPhone, distribution
was actually the primary challenge: Telco’s ‘made the market’ by deciding what content
they put on their portals and consumers had little real choice. With the app stores,
all that changed; we now have near-total democratization of distribution, where 
any individual or company can publish an app and build a user base.

The app store economy bears a great many hallmarks of what economists call [Perfect Competition](https://en.wikipedia.org/wiki/Perfect_competition):
very low barriers to entry/exit, a large number of suppliers and buyers, highly-
informed consumers, transparent pricing, etc. (NB: The app stores do differ from
Perfect Competition in some key areas including the existence of transaction costs
for publishers). While Perfect Competition might sound, well, Perfect, [it really isn’t if you’re a seller](https://growthecon.wordpress.com/2014/11/15/perfect-competition-is-bad-for-growth/);
companies prefer to avoid marketplaces with such conditions since the extreme competition
tends to make them work that much harder to attract and retain customers. Given 
that the app stores are pretty much the only game in town when it comes to app distribution(
the occasional pre-install deal notwithstanding), validating an idea and establishing
the fabled ‘Product/Market Fit’ under such conditions is especially daunting.

So what does Product/Market Fit actually mean? Can we define and measure it more
specifically for mobile products? What does iterating towards PMF look like and 
when should a company shift the focus from PMF to growth?

#### **Product/Market Fit for Digital Products in General**

There is surprisingly little consensus on how to measure product-market-fit for 
SAAS and B2C products. What most agree on, at least, is that it’s non-binary i.e.
that there are varying degrees of PMF on a sliding scale. It’s also worth bearing
in mind that if the product, the market or the level of competition changes, PMF
can reduce or increase accordingly.

 * [Sean Ellis](https://medium.com/@SeanEllis), CEO of GrowthHackers, defines PMF
   as where _at least 40%_ of a product’s users, when surveyed, indicate that they
   would be ‘very disappointed’ if they could no longer use the product.

⌊Sean Ellis’ famous Product:Market Fit survey question⌉⌊Sean Ellis’ famous Product:
Market Fit survey question⌉

_Sean Ellis’ famous Product/Market Fit survey question_

 * PMF is sometimes described in terms of potential for virality; if users ‘get’
   the product (i.e. find it valuable), they become advocates for the product and‘
   recruit’ new users via word-of-mouth or through invite/referral mechanisms baked
   into the product itself. If there are no product-based invitation methods, then
   [Net Promoter Score](https://en.wikipedia.org/wiki/Net_Promoter) is a pretty 
   decent measure of whether users are happy enough to actively promote the product
   to their peers.
 * A simple, but effective measure of Product/Market Fit is whether there exist 
   users who are willing to _pay_ for the product. If the %ge of paying users is
   approaching the threshold that would make scaling acquisition a sensible and 
   sustainable endeavor, you have Product/Market Fit right there.

While all of the above provide some proxy for measuring Product/Market Fit, Brian
Balfour provides a more comprehensive set of tests to validate the level of PMF.
In his essay on Product/Market Fit, Balfour makes the case for a ‘Trifecta’:

 * Strong leading indicators from a qualitative survey (using an approach like the
   ones above)
 * Strong leading engagement indicators (meaningful engagement with the product,
   as evidenced by a high volume of core events)
 * A retention curve that flattens out:

⌊Source- Brian Balfour’s presentation at WMD 2015 — video ⌉⌊Source- Brian Balfour’s
presentation at WMD 2015 — video ⌉

_Source: Brian Balfour’s presentation at WMD 2015 — [video](https://www.youtube.com/watch?v=ch7aps2h8zQ)_

Apart from being a more rigorous definition, this approach also accounts for the
lack of data that might exist in early stages, particularly for B2B products, where
there may only be a trickle of early users/customers: each measure is increasingly
data-driven relative to the last.

Balfour’s view of Product/Market Fit, which also encapsulates the concept of PMF
as an ongoing process, is described neatly in the diagram below ([source](https://brianbalfour.com/essays/product-market-fit)):

![Product-Market Fit Path](https://phiture.com/wp-content/uploads/2018/01/Product-
Market-Fit-Path-min-1.png)

It’s worth noting that all of the above methods for discerning Product/Market Fit
do not discriminate between SAAS and B2C companies.

Andrew Chen makes some astute [observations about PMF for B2C products](https://andrewchen.co/when-has-a-consumer-startup-hit-productmarket-fit/).
In this article, Chen makes a strong case for focusing first on the Market (a view
echoed by Andreessen) sets out a practical test for establishing pre-existing demand
by analyzing the volume of searches pertaining to a solution that the product aims
to provide. Finally, Chen suggests frequent user testing and competitor benchmarking
to evaluate how well the product is satisfying consumer requirements for such a 
solution.

#### **Product/Market Fit for Mobile Apps**

So, is it possible to build on the work of Ellis, Chen, Balfour, et al. in a way
that provides a useful perspective of Product/Market Fit specifically for mobile
apps? Here are my thoughts:

#### **Consult app store keyword search volume data to determine market viability**

Applying Andrew Chen’s approach to market evaluation for mobile products would involve
estimating app store search volumes for keywords relating to your product. While
there is no Keyword Planner tool for the app stores, both Apple and Google provide
data on relative search term popularity/volume. Tools such as [AppTweak](https://www.apptweak.com/en)
and [MobileAction](http://www.mobileaction.com/web/en/index/) provide additional
insight into keyword search volume across both Google Play and the Apple App Store.

⌊Search Volume data from AppTweak ⌉⌊Search Volume data from AppTweak ⌉

_Search Volume data from AppTweak_

_If search volumes for terms relating to your particular product are comparatively
low, perhaps a mobile app isn’t the right vehicle for the product. Or perhaps the
product and marketing efforts can be pivoted relatively easily to capture a larger,
related market by solving a similar need?_

#### **App Store conversion metrics as leading indicators for Mobile Product/Market Fit**

The App Store and Google Play store make available data that can serve as leading
indicators: specifically, conversion rates from the app store listing show whether
the product proposition is resonating with the target market. These data are even
more valuable when taken in the context of category averages:

⌊TUNE's average App Store Conversion rates⌉⌊TUNE's average App Store Conversion 
rates⌉

_Source: [Advanced App Store Optimization](https://phiture.com/asobook/) ebook_

Conversion on the app stores can be improved within certain limits through iterative
[App Store Optimization](https://phiture.com/asostack/) of assets such as title,
description, icon, etc. In addition, CVR will vary depending on where the traffic
is coming from. For these reasons, it’s not advisable to use the app store CVR as
the _only_ indicator of PMF. However, when used in conjunction with deeper funnel
metrics (see next section), they provide a useful signal.

Even better than considering the blended (i.e. all traffic sources) app store page
conversion rate, look at the conversion rate [coming from specific search terms](https://phiture.com/asostack/aso-earthquake-google-play-update-reveals-keyword-installs-to-developers-f5cf2e384eb3/).
Understanding, at this granularity, which search terms are bringing users that go
on to download the app, provides a goldmine of actionable insight when iterating
towards higher Product/Market Fit. In the early days, such data will help to qualify
assumptions about how effectively the current product proposition addresses user
intent.

⌊Major Google Play Updates reveals top 100 play store search terms⌉⌊Major Google
Play Updates reveals top 100 play store search terms⌉

_Beta functionality in the Google Play console, showing conversion rates by search
terms. ([Source](https://phiture.com/asostack/aso-earthquake-google-play-update-reveals-keyword-installs-to-developers-f5cf2e384eb3/))_

**Use mobile app retention benchmarks to guide product iteration**

Balfour’s acid-test of the retention curve leveling out (for at least some sizeable
segment(s) in the overall cohort) is still the gold standard for evaluating Product/
Market Fit from the product side. It can take a while to establish this, however,
since cohorts need to age for 90 days or longer to see if and when the retention
curve levels out. Also, there’s a question of _where_ the curve levels out; there’s
a big difference in growth potential if it levels off at 50% vs 10%.

⌊Andrew Chen and Quettra Study For Android Apps⌉⌊Andrew Chen and Quettra Study For
Android Apps⌉

[_Original Source_](https://andrewchen.co/new-data-shows-why-losing-80-of-your-mobile-users-is-normal-and-that-the-best-apps-do-much-better/)

Mobile app retention benchmarks can be helpful to get an _early_ feel for how the
product is performing. Since the onboarding/activation phase in the first few days
of usage is disproportionally important in defining where on the graph the retention
curve will level off, it makes sense to focus on metrics such as D1, D7 or Week-
0 (first week) retention when benchmarking. This also promotes faster iteration 
cycles, since fresh results become available relatively quickly after a product 
change is made, compared with optimizing for D30, D60 or beyond. (NB: this is not
to say that later-stage retention isn’t important for establishing true Product/
Market Fit; it’s just not the ideal place to start with optimization).

There is, sadly, no definitive up-to-date source for app retention benchmarks, but
there are periodically some useful stats published by Adjust, Braze and other vendors:

⌊Q3 2016 D1 retention benchmarks by app category from Adjust⌉⌊Q3 2016 D1 retention
benchmarks by app category from Adjust⌉

_Q3 2016 D1 retention benchmarks by app category from Adjust ([source](https://www.adjust.com/blog/what-makes-a-good-retention-rate/))_

Given the large number of low-quality apps in the store, it would be advisable to
aim to significantly _outperform_ the mean retention rate for the category before
concluding that PMF is strong. Where possible, use the Median as a guideline:

⌊2016-2017 D7 benchmarks for games from GameAnalytics⌉⌊2016-2017 D7 benchmarks for
games from GameAnalytics⌉

_2016-2017 D7 benchmarks for games [from GameAnalytics](https://gameanalytics.com/resources/item/mobile-gaming-industry-analysis-2017)—
helpfully, using Median values rather than mean_

A couple of things to watch out for:

 * Retention is a somewhat complex metric: the specific method for calculating retention
   varies throughout the industry, so be sure to understand precisely how the benchmark
   data was calculated to avoid comparing apples to oranges. One of the best explanations
   I’ve found of the various different approaches to calculating retention can be
   found on the [Amplitude Blog](https://amplitude.com/blog/2016/08/11/3-ways-measure-user-retention/).
 * Be sure to benchmark against apps in the same category as your product, but also
   bear in mind that, even within a category, apps may have different ‘retention
   profiles’ that cause users to use them more or less frequently. If there are 
   competitor apps with a set of very similar product features, these are the best
   ones to benchmark against, since usage patterns can be expected to be similar,
   all other things being equal. Companies like [SimilarWeb](https://www.similarweb.com/)
   purport to offer competitor engagement benchmarks, albeit extrapolated from sample
   panel data.

⌊The percentage of new users who return on a given day after first use - classic
retention⌉⌊The percentage of new users who return on a given day after first use-
classic retention⌉

_Source: [Appboy Fall 2016 Digits Report](https://www.braze.com/blog/digits-vol-1-mobile-marketing-benchmarks/)_

#### **Product/Market Fit is Never Done**

Product/Market Fit is tricky to define, even though it’s absolutely critical to 
long-term business success. Iterating towards ever-higher Product/Market Fit requires
adjustment of both Product and Marketing approaches. Such iterations involve positioning
the product more effectively towards the target market, or possibly targeting bigger
or more lucrative markets with the same or slightly-modified product offerings. 
They also involve improving the core product to improve key metrics (above all: 
retention).

The existing definitions of Product/Market Fit are largely product and platform-
agnostic. While these are great indicators, creators of mobile products can use 
data sources such as app store search data and app retention benchmarks to gauge
their current level of Product/Market Fit with a mobile lens.

Some additional sources I used when researching — these are some great articles 
and links on the topic of Product/Market Fit:

[12 Things about Product-Market Fit](https://a16z.com/2017/02/18/12-things-about-product-market-fit/)

[When has a consumer startup hit product/market fit?](https://andrewchen.co/when-has-a-consumer-startup-hit-productmarket-fit/)

[Why You Should Find Product-Market Fit Before Sniffing Around For Venture Money](https://www.fastcompany.com/3014841/why-you-should-find-product-market-fit-before-sniffing-around-for-venture-money)

[Product/Market Fit: What it really means, How to Measure it, and Where to find it](https://medium.com/evergreen-business-weekly/product-market-fit-what-it-really-means-how-to-measure-it-and-where-to-find-it-70e746be907b)

 

[Do You have Product Market Fit? It’s All About Retention](https://www.youtube.com/watch?v=bpnYFG1-rdk&feature=youtu.be&t=2)

[How to Find Product Market Fit – CS183F](https://www.youtube.com/watch?v=_6pl5GG8RQ4&feature=youtu.be&t=352)

 

_Title Image credit: ‘_[_Puzzle Pieces_](https://www.flickr.com/photos/lizadaly/2944376209/in/photolist-5ubGt4-5EpEkU-4qBiG6-6Mdy7h-78ahEy-4CD25f-8K7bLi-nJTrvc-dXGPx3-78aisf-8KadYU-hHqbh-6M9nNP-5xJT9V-7j3c1-yfSvt-5avQFj-5s7AQJ-89XVNw-5QYo6o-4qBiH6-94WYC1-7x9bSS-8nDt9B-dDyxnz-TX38dq-8KaeGy-bBHAff-7vEVz5-dNask5-7Jzzrs-edrtNS-89xEAc-qFmcER-4fiwA7-4qB8yx-4qB8Cn-9aQ5rN-9wigs-gEcDUG-8NQpU-7j3RK-4qHLsp-6U84GF-nB5mJj-67ESMn-7vEVv7-hreAkx-5VHvF5-hsVqcb/)_’
by flickr.com user: lizadaly — headline and graphic added by mobilegrowthstack.com_
