# What Analyzing 3,300 Feature Graphics Has Taught Us About Google Play Store ASO

- Link: https://phiture.com/asostack/what-analyzing-3-300-feature-graphics-has-taught-us-about-google-play-store-aso-4ada57048da4/
- Published: 2017-11-06T13:27:01+01:00
- Author: Pablo Penny

#### Competitive ASO Research Series #1

![What Analyzing 3,300 Feature Graphics Has Taught Us About Google Play Store ASO-
min](https://phiture.com/wp-content/uploads/2017/11/What-Analyzing-3300-Feature-
Graphics-Has-Taught-Us-About-Google-Play-Store-ASO-min.jpeg)

⌊The feature graphics of the top 100 apps in the travel & local category (USA)⌉⌊
The feature graphics of the top 100 apps in the travel & local category (USA)⌉

_The feature graphics of the top 100 apps in the travel & local category (USA)_

In **just 7 seconds**, a store listing visitor decides [whether to download an app](https://asostack.com/why-7-seconds-could-make-or-break-your-mobile-app-f41000fb2a17).
This makes the feature graphic along with the app icon [the most important visual ASO asset](https://developer.android.com/distribute/best-practices/launch/feature-graphic.html#why-it-works)
on the Google Play Store. The feature graphic acts as an Android promotional banner
to grab the visitor’s attention, being the first thing that visitors see when visiting
the store site. Especially as compared to the App Store, the large majority of users
downloading an app on Google Play visit the store page.

 

![The feature graphic at the top of the McDonald’s page (includes a video)](https://
phiture.com/wp-content/uploads/2017/11/The-feature-graphic-at-the-top-of-the-McDonald’s-
page-includes-a-video-min-489x1024.png)

The feature graphic at the top of the McDonald’s page (includes a video)

There are [many best-practices](https://incipia.co/post/app-marketing/google-play-feature-graphic-ideas/)
of how to design the 1024×500 feature graphic. Choice of design can depend on the
type of app, typical users and the message to be conveyed. Whether aiming to stand
out from the crowd, creating a feel good, convincing the visitor of the app’s usefulness
or being fun and engaging, the ultimate goal of the feature graphic should always
convincing the visitor to download the app. The Google Developer Console allows 
for A/B testing of the feature graphic, allowing new designs to be tested as to 
whether they convert to more installs.

**Learning from competitor feature graphics**

Looking at what other apps are doing in terms of design can provide inspiration 
for the visuals for the own store pages. To learn more about the feature graphic,
Phiture conducted a visual analysis of the feature graphics of the top 100 apps 
of each of the [33 Play Store categories](https://support.google.com/googleplay/android-developer/answer/113475?hl=en)
in the United States, analyzing a total of 3,300 feature graphics. As none of the
ASO tools out there capture the Android feature graphic, we had to build our own
tools to scrape, screenshot, crop and analyze the feature graphics directly from
the device.

_⌊Python script for fetching the feature graphics from the Play Store⌉⌊Python script
for fetching the feature graphics from the Play Store⌉Python script for fetching
the feature graphics from the Play Store_

On a category basis, we analyzed the following:

 * Inclusion of a promotional **video**
 * Display of an **app logo** and text
 * Image type, content and predominant **colors**
 * Other potentially relevant features

While there were a large amount of differing feature graphics, we we were able to
spot some particularities of categories as well as common themes across categories.
These can help getting an idea of the overall types of feature graphics which an
app category contains.

### **Feature graphics: videos**

Although not strictly part of the feature graphic, the promotional video on Google
Play is included in this analysis, as when included, a play button is displayed 
in the centre of the feature graphic.

Across all categories, on average, **26% of apps include a promotional video. **
Considering that the video is [only watched by around 15%](https://www.appannie.com/en/insights/aso-app-store-optimization/aso-best-practices-optimizing-app-store-page-part-2/)
of Play Store page visitors (that’s for games and apps combined; for non-games it’s
actually a lot lower). Perhaps unsurprisingly, the Games category features way ahead
of any other categories, with **74% of gaming apps** containing a promotional video.
This may relate to visitors interested in Games being more likely to watch a video,
as they can easily a feel for the actual gameplay — which may also be fun to watch—
before investing time into a new game. In many cases, users just prefer to try the
app rather than watch the video (downloading an app often consumes less data than
watching their video).

⌊Videos are included in many apps in the games category⌉⌊Videos are included in 
many apps in the games category⌉

_Videos are included in many apps in the games category_

The second-largest category in terms of videos is the **Education category (45%),**
followed by the **Productivity (37%)** and **Maps & Navigation (33%)**.

Comparing these categories to the lowest ranking, Libraries & Demo (2%), Beauty (
9%) and Books & Reference (15%) shows that categories that include a lot of simpler
utility apps like pdf creators (Libraries & Demo) or e-readers (Books & Reference)
have fewer videos — probably due to users not being interested in the video but 
just installing the app. Also, apps of which images play an important part, for 
instance Beauty, Comics, Food & Drink, Travel & Local, also seem to include less
video.

⌊Feature graphics containing video (via Play Store category)⌉⌊Feature graphics containing
video (via Play Store category)⌉

_Feature graphics containing video (via Play Store category)_

### **Feature graphics: logos and text**

We wanted to get an idea of how many feature graphics included app or company logos.
The most logos are included in the **Sports category (53%)**, followed by the **
House & Home (48%)** and **Food & Drink (48%)** categories. Comics (7%), Beauty (
8%) and Art & Design (9%) include the least. Categories like Shopping (24%), Entertainment(
26%) and Tools (27%) feature in the centre.

⌊Logos on feature graphics in the sports category⌉⌊Logos on feature graphics in 
the sports category⌉

_Logos on feature graphics in the sports category_

⌊Apps including logos (via Play Store categories)⌉⌊Apps including logos (via Play
Store categories)⌉

_Apps including logos (via Play Store categories)_

The feature graphic is not only a great place to strengthen your brand, but it also
gives you a lot of space to communicate your value proposition. We’ve counted feature
graphics including containing a **app title** and those containing **additional 
text** (e.g. promotional). Overall, the large majority of apps included the title/
name of the app in their feature graphic. The games category featured right at the
top with almost every app including the app name. The health & fitness category 
contained a lot of value propositions along with the app title.

⌊Apps including title text / additional text (via Play Store categories)⌉⌊Apps including
title text / additional text (via Play Store categories)⌉

_Apps including title text / additional text (via Play Store categories)_

⌊Feature graphics in the health & fitness category⌉⌊Feature graphics in the health&
fitness category⌉

_Feature graphics in the health & fitness category_

### **Feature graphics: image colors and types**

We found **blue** to be the predominant feature graphic color of many categories,
followed by **green**, **purple** and **red**. As an example, in this collection
of feature graphics from the Communications category blue features quite a bit. 
This was similarly the case in categories like Finance, Productivity, Tools and 
Weather (possibly related to the sky). Warmer colors like on the other hand could
be found a lot in the Food category. Pink was a very popular color in the Beauty
category.

⌊Feature graphics in the communications category contain a lot of blue⌉⌊Feature 
graphics in the communications category contain a lot of blue⌉

_Feature graphics in the communications category contain a lot of blue_

When looking at the types of images that were included in the feature graphics we
noticed five predominant themes, with images including general **graphics, cartoon
graphics, illustrations, photographs or a mono/multicolor background.** The graph
below shows the top three app categories for each of these themes.

⌊Top three app categories for five different image types⌉⌊Top three app categories
for five different image types⌉

_Top three app categories for five different image types_

**Photographs** as feature groahic images are predominant in categories such as **
Food & Drink** and **Health & Fitness**, where real-life pictures of food or people
can help best to confer to the user what the app is about. Naturally, the image 
type is heavily dependent on the app content. Apps in the games category for instance
contain little to none photography in the app, which is why most games apps contain
graphical imagery.

⌊Feature graphics in the food category contain a lot of photography⌉⌊Feature graphics
in the food category contain a lot of photography⌉

_Feature graphics in the food category contain a lot of photography_

### **Feature graphics: image content**

We looked at whether the feature graphics contained phone devices, people, landscapes
or other objects. Naturally the feature graphics differed a lot regarding this content.
We found that the most **phones/phone** **interfaces** were displayed in the **Personalization
category (36%)** probably as much of these apps contain functions to optimize/customize
one’s phone. Google [describes this category](https://support.google.com/googleplay/android-developer/answer/113475?hl=en)
as: “Wallpapers, live wallpapers, home screen, lock screen, ringtones”, displaying
phones in the feature graphic does make sense. Other categories that included many
phones were **Communication (28%)**,** Finance (27%)** and Business (25%), categories
that can maybe be considered more serious.

⌊Feature graphics in the personalization category — include many phones / phone 
interfaces⌉⌊Feature graphics in the personalization category — include many phones/
phone interfaces⌉

_Feature graphics in the personalization category — include many phones / phone 
interfaces_

Whether a category contains **people in the feature graphic** is again heavily dependent
on the type of category. The **Beauty (25%)** and **Dating (45%)** categories contain
a lot of images with people. In the beauty category predominantly women, in the 
dating category either couples or women.

⌊Feature graphics in the beauty category — contain a lot of photography of women⌉⌊
Feature graphics in the beauty category — contain a lot of photography of women⌉

_Feature graphics in the beauty category — contain a lot of photography of women_

While the Health & Fitness and the Food & Drink categories naturally include a lot
of objects around food, the Auto & Vehicles category focuses on cars. Similarly,
landscapes can mostly be found in the Travel & Local category and the Weather category(
mostly skies and clouds).

### **Feature graphic optimization — Key takeaways**

The Google Play feature graphic or promotion banner is an essential asset to test
when running A/B tests on the Google Play Developer Console as it can deliver a 
lot of impact in terms of improving conversion. [Google even suggests](https://developer.android.com/distribute/best-practices/launch/feature-graphic.html#why-it-works)
that you **“test the feature graphic as a priority, as it has such a presence on
your store listing’s page”.** Although other assets such as the short description
and the screenshots can also deliver impact, the Android feature graphic (apart 
from the app icon) is really impactful.

The analysis shows that there are a few things to consider when thinking about your
feature graphic:

 * **Best practices:** Are there any general **best practices for your category**
   and what can you learn from other categories?
 * **Stand out** or **blend in**: Can you visually **stand out** by for instance
   including large text on feature graphic? Or does it make more sense to blend 
   in and conform to the category best practices?
 * Meeting **expectations**: What type of images will you be including, would users
   expect anything in particular from an app like yours?
 * **Video or no video:** Does including a video make sense? How will it influence
   the design of the feature graphic?
 * **Optimizing** toward **all assets:** How can you use the feature graphic to 
   make your store page your own, considering predefined (Google icons, buttons 
   etc.) and other own assets (icon & screenshots).
 * **Being convincing**: What type of messaging in terms of text do competitors 
   include? What type of message would convince your users?

As seen, you can enhance your feature graphic with logos, large text, different 
colors, some of which may be more typical for your app’s category than others. What
you include in your feature graphic in terms of visuals should be relevant to your
app. However, decisions on whether to include photography or graphics, as well as
whether to include phones or not and what types of interfaces can often be** based
on competitive intelligence**. Considering what your competitors are including on
their store pages, getting insight from other categories and apps can help in gathering
ideas around what might deliver impact and would thus be worth testing. This can
not only provide you with a better understanding of what works in your category,
but what can make the app stand out from the crowd and drive conversion.

_Many thanks to _[_Oksana Iarosevych_](https://medium.com/u/5fe85736bfbc?source=post_page-----4ada57048da4----------------------)_
for her help with analyzing the data for this article._
