# The New Google Console (Beta): New Acquisition Report & Insights to Keep Your App Quality

- Link: https://phiture.com/asostack/the-new-google-console-beta-new-acquisition-report-insights-to-keep-your-app-quality/
- Published: 2020-06-11T17:50:59+01:00
- Author: Adzsa Hatano

![The New Google Console (Beta): New Acquisition Report & Insights to Keep Your 
App Quality](https://phiture.com/wp-content/uploads/2020/06/Copy-of-ASO-Article-
Feature-Graphic-12.png)

On June 10th, 2020 Google launched [Android 11 Beta](https://developer.android.com/preview),
which focuses on [People, Controls, and Privacy](https://9to5google.com/2020/06/10/android-11-beta-launch/)_.
_As a part of the launch, the new beta Google Play Console has been introduced. 
It has supposedly been designed to help the console users access[ all necessary information](https://android-developers.googleblog.com/2020/06/introducing-new-google-play-console-beta.html?m=1),
including performance insights, policy changes, release statuses, and so on. The
new structure has Dashboard, Statistics, and Managed publishing placed on the top,
followed by _Release, Grow, Quality, Monetize, and Policy,_ allowing you to easily
reach relevant insights. In addition, a lot more educational content has been added,
so you can empower yourself with these tools. 

![the classic and new console](https://phiture.com/wp-content/uploads/2020/06/image11.
png)

(Left: The classic console, Right: The new console)

The Release tab allows you to manage your pre-launch and launch processes more easily
and smoothly within a team. It offers a new guided setup to prepare launching apps
and allows you to inspect each version of your app.

Among many new/updated features, perhaps the most insightful and in demand is the
country/region or language breakdowns in major KPIs for the ASO in the _Acquisition
Analysis. _

In the new Grow tab, you can set up acquisitions to optimize store listings, as 
well as monitor user acquisitions. There are a few significant changes in the acquisition
report, which are very beneficial — but also problematic — for ASO practitioners.

**_Acquisition analysis: _**_Monitor user acquisitions from your store listing and
other sources_

![app install state](https://phiture.com/wp-content/uploads/2020/06/image5-1.png)

**1. Time series graph**

With the new console (beta), you can see trends of acquisition sources with a time
series graph. This enables you to understand the daily trends at a glance.

**2. Advanced filters**

The time series graph is viewed with advanced filters: App install state (new users,
returning users) and Country/region and Language (country). This enables you to 
break organic installs down into search and explore in the levels you filter by.

These filters are also applied to language, search teams, UTM sources/campaigns 
as well as store listings (main store listing or custom store listings). Understanding
search terms per country/region and language is very beneficial for your ASO strategy.

**3. The report focuses on store listing acquisitions only**

Whilst the acquisition report in the classic console breaks acquisition channels
into 6 for store listing visitors and first-time installers, the new console only
does it into 3, in order to focus on “_Store Listing conversion, and does not include
visitors or acquisitions from other surfaces on Google Play (such as editorial content)
or acquisitions recorded by Google Play that happen through other mechanisms (such
as back-up and restore).” (_[_Source_](https://support.google.com/googleplay/android-developer/answer/9859173#changes)_)_

The tricky part for ASO practitioners is the Google Play search metric, since it
includes acquisitions from Google Ads, and thus volume can be heavily affected by
the activity in Google Ads.

![aso stack](https://phiture.com/wp-content/uploads/2020/06/image7.jpg)

* We see a discrepancy between data from the classic console and the new console,
likely due to treating new users differently. E.g. 1) The sum of Tracked channels(
UTM) and Third-party referrers. 2)Third-party referrals, likely due to differences
to treat new acquisitions.

** Considering the user journey, users from Google Search should arrive in the app’s
store listing on the Play Store.

**4. Terminology**

Since the app install state can be filtered, [the metric in the new acquisition report is named “Store Listing Acquisitions”](https://support.google.com/googleplay/android-developer/answer/9859173#changes),
which only counts “acquisitions that happened shortly after visiting the store listing.”
Google states that it could lead to a decrease in acquisitions for some apps, and
we indeed see a discrepancy between first-time installers and store listing acquisitions
filtered by new users. This is also likely due to some parts of metrics being allocated
to other metrics.

![aso stack](https://phiture.com/wp-content/uploads/2020/06/image3.jpg)

Store listing acquisitions can be broken down between new users and returning users.

**_Conversion analysis: _**_Understand how your store listing is performing by monitoring
impressions, user acquisitions, and conversion rate._

Whilst metrics on store listing visitors have been excluded from the acquisition
analysis, data is still accessible through conversion analysis, where you can also
apply extra filters and see data with the time series. This enables you to easily
monitor changes, and also see the impacts from your ASO efforts. You can directly
measure impacts from your experiments per language or country/region.

⌊configure report⌉⌊configure report⌉

 

**_Store listing experiments_**

Creating store listing experiments is now a step-by-step process, in order to ensure
you can fill in all the necessary information and target the right audiences.

 

![create experiment](https://phiture.com/wp-content/uploads/2020/06/image10.png)

*In the new console, we have seen that the experiment status in the experiment overview
page does not mirror the classic console yet.

 

**_Quality_**

Google has been focusing on the quality of apps in Google Play. ASO practitioners
should always monitor the ratings and reviews from actual users and ensure the health
of the app. 

The current **User Feedback** and **Android Vitals** tabs are placed underneath 
the new Quality tab, in which you will find the metrics about ratings and reviews
together with the performance of Android vitals. 

The metrics in the classic console are pretty advanced. Google still managed to 
add more depth to the Android Vitals tab by flagging the bad behavior of non-core
vitals and adding a tab called **Insights**, highlighting the importance of app 
quality and stability. 

**_More in-depth performance in Android vitals_**

ASO practitioners will receive alerts about non-core vitals, such as slow cold start
and excessive slow frames. 

In the classic console, only [core vitals](https://support.google.com/googleplay/android-developer/answer/7385505?p=core_vitals&visit_id=637274699016398740-2218843807&rd=1#review_metric_page)
that will affect your app’s visibility and ranking on Google Play will be flagged
when they go beyond the bad behavior threshold. In the new console (beta), other
critical issues are signaled on top of the page. 

![bad behavior crash rate](https://phiture.com/wp-content/uploads/2020/06/image8.
png)

Classic Console

 

![critical issues](https://phiture.com/wp-content/uploads/2020/06/image4-1.png)

New Console (beta)

 

ASO practitioners and developers will immediately see the details by scrolling to
the end of the page.

 

![android vitals overview](https://phiture.com/wp-content/uploads/2020/06/image9.
png)

**_New Performance insights_**

Optimize your frame rate and graphical fidelity across many Android devices, powered
by Android Performance Tune.

According to Google Play, developers can dive into the performance insights with
Android Performance Tuner. This will help developers to measure and optimize the
frame rate’s stability and graphical fidelity across Android devices at scale. 

To get performance insights, developers must integrate Android Performance Tuner
into the game or app and then publish it on Google Play. Android Performance Tuner
records live time frame information alongside the scene annotations and fidelity
parameters that you provide. This data is uploaded to the Play Console to generate
insights.

**_Monetize_**

Google rearranges some tabs under the new tab called **Monetize**. It facilitates
ASO practitioners and developers to evaluate the app’s financial performance against
the pricing strategy in one place. 

ASO practitioners will have to get familiar with the new directory in order to monitor
their ASO impact on financial performance. A few new graphs and metrics are added
and updated to these tabs; but in general, no significant changes were made.

 

![](https://phiture.com/wp-content/uploads/2020/06/image1-1.png)

Classic Console

![](https://phiture.com/wp-content/uploads/2020/06/image2-1.png)

New Console

 

**_Rearranging tabs_**

Google gathers different tabs from 3 sections — namely the **Store presence, User
acquisition** and **Financial reports** — from the classic console and places these
financial-related topics in the **Monetize** section in the new console (beta). 
The summary table below will help you to find the tabs in case you are lost in the
new console.


**Conclusion**

The new console further supports you with the pre and post launch phases of your
apps. Whilst there are a few concerns around analyzing your ASO efforts due to data
being blended, there are a lot more insights in terms of maintaining your apps to
a high standard.

**Potentially added features** ([Source](https://android-developers.googleblog.com/2020/06/introducing-new-google-play-console-beta.html))

1. Search for specific features or pages 2. Play Console Inbox 3. Benchmarks from
over 100 app and game categories, as well as countries/regions in acquisition analysis.
