# New Play Console features at Google I/O 2019: Custom peer groups, new rating, custom store listing experiments…

- Link: https://phiture.com/asostack/new-play-console-features-at-google-i-o-2019-custom-peer-groups-new-rating-custom-store-listing-c6267c733ec5/
- Published: 2019-05-08T14:34:04+01:00
- Author: Aude Boscher

![New Play Console features at Google I:O 2019- Custom peer groups, new rating, 
custom store listing experiment...](https://phiture.com/wp-content/uploads/2019/
05/New-Play-Console-features-at-Google-IO-2019-Custom-peer-groups-new-rating-custom-
store-listing-experiments…-.jpeg)

With Google I/O 2019, the biggest update since the [new organic acquisition insights](https://asostack.com/aso-earthquake-google-play-update-reveals-keyword-installs-to-developers-f5cf2e384eb3)
is being released on Google Play. One of the most significant innovations is the
apparition of custom peer groups to benchmark your ratings and Android Vitals to
your main competitors. This empowers developers by helping them know where they 
should focus their resources to gain a competitive edge.

### **Custom peer groups**

Google has added a new option of [creating a peer group of 12 apps](https://support.google.com/googleplay/android-developer/answer/9324048)
both in the Android Vitals section and the Rating section. This new feature gives
more information to developers on their relative app performance and helps them 
make the right business decisions while ensuring that the quality of the apps increases
on the platform.

As a default, 11 apps are selected in the peer group. At least 8 apps need to be
added, probably to prevent “spying” on other apps by just adding one or a few. The
apps can be switched out by adding an app from a “recommended apps” list, or by 
searching for a particular app. The peer group is changed across the Play Console
if updated either in the Android Vitals or Ratings sections. There are also limitations
as some apps cannot be added (“App unavailable”), which is possibly related to limited
data being available or because of developers opting-out.

![peer groups 8-12 apps](https://phiture.com/wp-content/uploads/2019/05/peer-groups-
8-12-apps-min-959x1024.png)

_Peer groups (8–12 apps) — not every app can be added as a peer_

Besides the rating data which is publicly available on the app store listing, Google
now makes semi-private information available to the developers. Information such
as Android Vitals is available to developers only and can be used by Google to benchmark
other apps against similar apps to decide whether you should invest more time in
fixing performance issues. Even though for now Google is leaving aside private data
such as revenue, it did announce that in the coming months it will give developers
the ability to compare their growth against an automatically generated set of around
100 similar apps for business-sensitive metrics like conversion rate and uninstall
rate.

In the Android Vitals section, information on App download size now also includes
peers’ median app download sizes, with the possibility of editing the peer group.

Big game studios should rest assured, it’s not possible to select them all from 
the same developers, and only up to three changes a month are allowed. Additionally,
if you are not willing to share your data, you have the ability to opt-out — which
in return disables the ability to use the benchmark. To prevent developers from 
opting-in and out only to get other’s data without playing fair by sharing theirs,
Google makes the data available for the entire month whenever you opt-in.

⌊benchmarking preferences on google play console⌉⌊benchmarking preferences on google
play console⌉

_Benchmarking preferences on the Google Play Console_

By giving developers more information on their competitors’ app ratings and Android
vitals, Google pressurizes poorly performing apps and wants to ensure that the quality,
a prerequisite for success, of the apps and games increases on the platform.

### **Ratings and reviews**

A big change in the rating section is that from August 2019 Google will recalculate
star ratings. Until now, an app’s cumulative “Lifetime rating” was displayed. According
to Google, the New Google Play rating places “[greater significance on your app’s most recent ratings](https://support.google.com/googleplay/android-developer/answer/138230)”.

The rating section also offers the possibility to compare your daily average rating
to peer apps.

⌊revised rating data and rating section on play console⌉⌊revised rating data and
rating section on play console⌉

_Revised rating data and rating section on the Play Console_

This brings more equality between new apps and the older ones previously relying
on their history, but also forces the developers to monitor closely their user feedback.
Additionally, it is an important incentive for developers to monitor and react timely
to their user feedback — which brings us to the next new feature within the Google
Play console:

### **Suggested replies to reviews**

Developers can now choose from 3 auto-generated suggestions from Google to reply
to user reviews. This is currently only available in English — other languages are
expected to be available soon.

⌊a google user⌉⌊a google user⌉

_Source: [Android Developers Blog](https://android-developers.googleblog.com/2019/05/whats-new-in-play.html)_

Given that more emphasis will soon be put on recent ratings, it will become increasingly
important for developers to react quickly to user reviews (specifically negative
ones) in order to strive for a better rating. By providing auto-suggested replies,
it is made easier for developers to act swiftly when handling negative reviews.

It will be particularly interesting to see the impact of this new feature once it
is extended to other languages — we would expect that it will make it much easier
for developers and customer support teams to attend to users no matter their language,
helping drive ratings up in languages where support was previously nonexistent. 
Which leads us to the following questions:

 * When will it be available in languages other than English?
 * Will this help drive ratings upwards? Or are users immune/unresponsive to auto-
   generated replies?

### **Experiments on custom store listings**

[Since March](https://asostack.com/aso-monthly-35-march-2019-more-countries-in-apple-search-ads-google-play-custom-store-listings-1439d816437b),
developers have had the ability to create custom store listings to appeal to specific
user segments in countries selected. One of the biggest limitations to these new
type of listings was the inability to include them in the store listing experiments.
Indeed, experiments are per locale; if some users within those locales match your
Custom Store Listing criteria, they were not going to be shown the experiment.

Well, Google seems to have heard the complaints: it’s now possible to run experiments
on your custom store listings. You first choose the store listing you want to run
an experiment on (main or custom). Then you have to select if you would like to 
run it with your default graphics or with localized ones — and you can choose the
language you want to run your experiment.

⌊New custom store listings on the Play Console ⌉⌊New custom store listings on the
Play Console ⌉

_New custom store listings on the Play Console_

What does it mean for ASO practitioners? There are currently some limitations on
the localizations available for the main store listing, especially for the LATAM
region and Arabic countries. With these experiments, developers will be able to 
differentiate between Chile and Argentina for instance.

### **Custom Listing by Install State**

Continuing on its way to store listing customization, Google is testing the waters
for presenting different store listings to users depending on whether or not they
have the app installed. [Developers can sign up to be part of the Early Access Program](https://services.google.com/fb/forms/play-install-listing/)—
once in, they are able to tailor their store listing based on app install state:
never installed, currently installed, uninstalled.

⌊custom listing by install state⌉⌊custom listing by install state⌉

_Source: Google I/O 2019_

The current experiments only allow ASO practitioners to target new installers. However,
some studies have shown that [close to half of all downloads are re-downloads](https://www.tune.com/blog/install-or-reinstall-42-of-mobile-app-installs-are-actually-reinstalls-and-in-some-categories-its-75/).

This feature could be used to improve the messaging for returning users and see 
what impact it can have on existing ones. This could also help understand what impact
updating your app frequently has, or how to improve the experience for your current
users.

What will be the impact on ASO? For example, will keywords used for all listings
be indexed?

### **Metrics refresh**

More metrics, as well as granularity, will be provided within the Google Play Console.
This will include data on returning users, automatic change analysis, installation
method (such as pre-installs and peer-to-peer sharing), metric benchmarking, and
the ability to aggregate and dedupe over periods, whether it be in terms of hours,
months or by business quarter.

⌊play console metrics refresh⌉⌊play console metrics refresh⌉

_Source: Google I/O 2019_

More data flexibility offers the ability to make well-educated decisions, helping
with both attracting and retaining users.

### **App bundles and Dynamic features**

The Android App Bundle, a new app publishing and dynamic delivery format, was introduced
by Google Play last year. Google has now rolled out of beta Dynamic features including,
among others, these new delivery options:

 * On-demand delivery — this installs features when they’re needed or in the background,
   instead of delivering them at installation time
 * Conditional delivery — this controls which parts of the app to deliver at the
   time of installation based on the user’s country, device features, or minimum
   SDK version.

App size reduction and modular app delivery that provides the user only with what
they need (depending on the country, language, etc) and allows for faster download
times, are some of the benefits of these new improvements. According to Google, 
app bundles have resulted in an average app size saving of 20%, with a related 11%
install uplift.

### **Conclusion**

Google I/O was quite a news-packed event with a lot of exciting new features coming
up for developers in the Google Play Console. We are seeing that all these new announcements
are following two major trends: Better app quality and more customization.

To get a full overview of the changes presented during Google I/O, head over to 
the [Android Developer blog](https://android-developers.googleblog.com/2019/05/whats-new-in-play.html).
