# How to Motivate Gamers to Install your App via Creative Optimization

- Link: https://phiture.com/asostack/how-to-motivate-gamers-to-install-your-app-via-creative-optimization/
- Published: 2021-05-18T12:50:43+01:00
- Author: Iryna Maniuk

⌊How to Motivate Gamers to Install your App via Creative Optimization⌉⌊How to Motivate
Gamers to Install your App via Creative Optimization⌉Although the pandemic has challenged
many businesses, mobile gaming has grown in the past year and is taking over much
of the gaming industry. According to [Statista](https://www.statista.com/statistics/292512/mobile-contents-market-value-worldwide/),
the mobile gaming market will reach $121.5 billion by 2022 as more and more people
opt for this channel for entertainment and social connection.

Mobile games now make up [nearly a quarter ](https://www.statista.com/statistics/270291/popular-categories-in-the-app-store/)
of all iOS App Store apps, so marketers must consider which elements can effectively
drive installs. In an effort to investigate this question, we’re diving deep into
the top mobile game publishers to see how they use gamers’ motivations to build 
creative store assets that boost conversions. 

Table of Contents

 * [Why do people game?](https://phiture.com/asostack/how-to-motivate-gamers-to-install-your-app-via-creative-optimization/#why_do_people_game)
 * [Focus on visual patterns to create an immersive experience](https://phiture.com/asostack/how-to-motivate-gamers-to-install-your-app-via-creative-optimization/#focus_on_visual_patterns_to_create_an_immersive_experience)
 * [Focus on simplicity and the emotional need for a distraction](https://phiture.com/asostack/how-to-motivate-gamers-to-install-your-app-via-creative-optimization/#focus_on_simplicity_and_the_emotional_need_for_a_distraction)

## **Why do people game?**

According to [Google Human Truths Qualitative Research](https://www.thinkwithgoogle.com/marketing-strategies/app-and-mobile/marketing-a-gaming-app/),
gamers can be largely divided into two categories, _casual_ and _core_, depending
on the amount of time they devote to playing and their motivations for exploring
the world of games.

Core gamers are willing to spend time (7+ hours per week) and money (on paid games
or in-games features) on mobile games. They play to entertain and challenge themselves,
bringing out their competitive side. Core players actively seek out new games via
search in the app stores, ask friends for recommendations, and peruse other channels
to find suggestions. 

On the other hand, casual gamers make up the non-paying part of the gaming community.
They play to relax and relieve boredom, dipping in and out when they need a distraction.
They discover new games via passive encounters such as ads or family recommendations.

> Core players immerse themselves in games and are thus attracted to creatives that
> allow them to “feel” the dynamics of gameplay…

Thus, the group’s differing motivations demand different creative assets to attract
each audience and drive installs. Core players immerse themselves in games and are
thus attracted to creatives that allow them to “feel” the dynamics of gameplay, 
for example,  customization details, characters, maps, levels, etc. 

On the other hand, casual players, who delve into gaming out of boredom, choose 
games that seem easy to play and show straightforward actions and messaging that
focuses on relaxing and taking a break.

To showcase how these differences impact store creatives, we’ve analyzed visual 
patterns used in the top App Store and Play Store games by downloads. Even though
there’s no one-size-fits-all approach, these findings provide solid ground for further
experimentation.   

![Top Apps By Download](https://phiture.com/wp-content/uploads/2021/05/Screen-Shot-
2021-05-18-at-12.28.19-min.png)

_Source: _[_SensorTower_](https://sensortower.com/)

⌊Google Play Downloads⌉⌊Google Play Downloads⌉_Source: _[_SensorTower_](https://sensortower.com/)

Here are some of the top creative approaches that publishers use to attract _core_
gamers:

## **Focus on visual patterns to create an immersive experience**

 1. 
    ### ** Highlight progression and leveling up**
    

Highlighting progression and game levels ensures that players have a clear goal 
and are motivated to conquer the game’s challenges (the very essence of core gamers’
motivation).

The idea of progression delivers excitement and anticipation; once the level/challenge
is completed, players feel a sense of pride and accomplishment with a quick hit 
of the feel-good hormone dopamine. Creatives that display progression thus act as
positive reinforcement to install and play. 

**  ⌊Crash Bandicoot⌉ ****
 
_Crash Bandicot and Homescapes emphasize leveling up
by showing gameplay with advanced options (expanded base, more rooms) and corresponding
captions. _

_Source: App Store (_[_Crash Bandicoot_](https://apps.apple.com/US/app/id1510334752?l=en)_,_
[_Homescapes_](https://apps.apple.com/US/app/id1195621598?l=en)_)_

 

⌊Call of Duty Mobile⌉⌊Call of Duty Mobile⌉

_By highlighting new features (seasons, maps, modes, events), Call of Duty underlines
their constantly updating content and communicates to their players that there are
always new challenges to conquer._

_Source: App Store_ _( _[_Call of Duty_](https://apps.apple.com/US/app/id1287282214?l=en)_)_

 2. 
    ### ** Demonstrate what players can control**
    
 3. To attract core gamers, emphasize aspects of the game that players can control 
    by pointing out the variety of features and showing gameplay. This variety highlights
    multiple chances to participate actively in the game narrative and bring out players’
    skills and competitive side.

⌊Project Makeover⌉⌊Project Makeover⌉

_Project Makeover shows the variety of creative controls in the app by showing four
different gameplays (makeup, dress up, renovate, decorate).__
 

 
Source: App Store(
[Project Makeover](https://apps.apple.com/US/app/id1483058899?l=en))

 

![Project Makeover screens](https://phiture.com/wp-content/uploads/2021/05/Screen-
Shot-2021-05-18-at-12.36.18-min.png)

_Project Makeover showcases four different gameplays to highlight the combination
of challenges (play minigames! & match!) and creative controls (renovate! & design!)._

_Source: App Store_ _(_[_Homescapes_](https://apps.apple.com/US/app/id1195621598?l=en)_)_

 3. 
    ### ** Employ a strong call to action that implies a challenge**
    

Optimize visual and textual messaging to reflect users’ desire to be challenged.
The best practices among the top games include wording that invites players to perform
a feat or implies that the action requires thought and skill to be completed successfully.

**⌊Garena Free⌉⌊Garena Free⌉   ****
 
_Crash Bandicot and Garena Free Fire emphasize
challenge by using the war-like wording in the captions: battle, enemies, competitors,
survivor._

_Source: App Store__ (_[_Crash Bandicoot_](https://apps.apple.com/US/app/id1510334752?l=en)_)
__, Google Play _[_(Garena Free Fire_](https://play.google.com/store/apps/details?hl=en&id=com.dts.freefireth)_)_

 4. ** Showcase customization and characters**

Communicate that the player is an active creator and contributor to the gaming process,
rather than a passive “consumer,” by displaying customization and character choice
features. 

![Crash Bandicoot and Homescapes](https://phiture.com/wp-content/uploads/2021/05/
Screen-Shot-2021-05-18-at-12.25.44-min.png)

**   **⌊COD and Roblox⌉**    ****
 
_Crash Bandicot, Homescapes, Call of Duty, and
Roblox highlight customization by showing options to choose from and using corresponding
messaging that implies choice and customization (choose, design, customize, be anything).
__
 

 
Source: App Store ([Crash Bandicoot](https://apps.apple.com/US/app/id1510334752?l=en),
[Homescapes](https://apps.apple.com/US/app/id1195621598?l=en), [Call of Duty](https://apps.apple.com/US/app/id1287282214?l=en),
[Roblox](https://apps.apple.com/US/app/id431946152?l=en))

Here are some of the top creative approaches that publishers use to attract _casual_
gamers:

## **Focus on simplicity and the emotional need for a distraction**

 1. 
    ### ** Emphasize simple, straightforward actions in text and images**
    

Use simple, straightforward messaging to describe in-app actions that the player
can perform. This highlights how easy the app is to use and implies that the game
doesn’t require specific skills/prior gaming experience and that the game could 
be quickly enjoyed during a 10-minute break.

** ⌊Deep Clean and Blob Runner⌉****
 
_Deep Clean Inc. 3D and Blob Runner 3D use
the direct short wording in the captions to emphasize the simplicity of actions 
in the game (wipe, clean, grow, fly, run)._

_Source: App Store_ _(_[_Deep Clean Inc. 3D_](https://apps.apple.com/US/app/id1548691100?l=en)_,_
[_Blob Runner 3D_](https://apps.apple.com/US/app/id1546448536?l=en)_)_

 2. 
    ### ** Highlight limited choice**
    

By conveying a limited choice (one or two options) in text or images, games imply
that the player can enjoy the app without expending much effort. This indicates 
that the game provides a challenge, while still keeping the process simple, relaxing,
and easy to dive into. 

⌊Draw Puzzle⌉⌊Draw Puzzle⌉

_Dop 2 and Draw Puzzle highlight minimal effort by highlighting ‘one’ in the app
title._

_Source: App Store_ ([_Dop 2: Delete One Part_](https://apps.apple.com/US/app/id1543160727?l=en)_),
__ Google Play __(_[_Draw Puzzle – Draw One part_](https://play.google.com/store/apps/details?hl=en&id=com.drawpuzzle.dop.drawit.justdrawit)_)_

** **

⌊Comics Bob and 911 Emergency Dispatcher⌉⌊Comics Bob and 911 Emergency Dispatcher⌉

_Comics Bob and 911 Emergency Dispatcher highlight minimal effort by showing a choice
between only two options in the screenshots. __
 

 
Source: App Store ([Comics Bob](https://apps.apple.com/US/app/id1533234933?l=en),
[911 Emergency Dispatcher](https://apps.apple.com/US/app/id1542531182?l=en))

 3. 
    ### ** Focus on bright images that distract from the real-world **
    

Bright images and colors that greatly contrast real-life surroundings not only catch
the eye but also stimulate the nervous system to create the illusion of energy and
velocity.

This correlates well with casual gamers who look for simple yet colorful and quick-
to-play titles that can distract them from the real world, help them stay sharp,
and provide quick bursts of entertainment. 

⌊Jelly Dye and other game screenshots⌉⌊Jelly Dye and other game screenshots⌉    


_Jelly Dye, Happy Printer, Join Clash 3D, and Stack Ball use bright neon colors 
that contrast with real-life to trigger the eye and create an anticipation of quick
entertainment.__
 

 
Source: App Store ([Jelly Dye](https://apps.apple.com/US/app/id1546855758?l=en),
[Happy Printer](https://apps.apple.com/US/app/id1539388451?l=en)), Google Play (
[Join Clash 3D](https://play.google.com/store/apps/details?hl=en&id=com.freeplay.runandfight),
[Stack Ball](https://play.google.com/store/apps/details?hl=en&id=com.azurgames.stackball))

 4. 
    ### ** Use fingers or hands to demo display (for screenshots only)**
    

The use of hands emphasizes ease of use and conveys that the game requires no specific
equipment. In other words, users can enjoy the game anywhere and anytime, even on
the go, which pairs well with the casual approach to gaming. 

**⌊Parking Jam 3D⌉⌊Parking Jam 3D⌉    ****
 
_Parking Jam 3D highlights the ease
of play (no additional equipment needed) by adding hands to the gameplay. Magic 
Tiles 3 also uses the hand trick and puts the device (with the game UI) in the typical
real-life environment to emphasize that the game can be played anytime and anywhere
and encourage this type of use.__
 

 
Source: App Store ([Parking Jam 3D](https://apps.apple.com/US/app/id1498229533?l=en),
[Magic Tiles 3: Piano Game](https://apps.apple.com/US/app/id1443446174?l=en))

### **Experimentation is key**

There is no one-size-fits-all approach to generating creatives for mobile games,
but the creative approaches mentioned above provide a solid starting point for experimentation.
Try various calls to action, combine challenging and relaxing elements to attract
different types of gamers, keep testing to find the right balance between audiences,
and finally, identify the right install triggers. As long as you build and test 
creatives with players’ motivations in mind, you’re well on the way to driving your
game’s conversions and installs.
