# App Store iOS 26 updates: The changes that matter for ASO

- Link: https://phiture.com/asostack/app-store-ios-26-updates-aso/
- Published: 2025-10-02T17:19:43+01:00
- Author: Claudia Trujillo

###     Table of Contents

 * [Apple iOS 26 App Icons & App Tags](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_ios_26_app_icons_app_tags)
 * [New Apple Games App (auto-installed after updating to iOS 26)](https://phiture.com/asostack/app-store-ios-26-updates-aso/#new_apple_games_app_auto-installed_after_updating_to_ios_26)
 * [Apple Games App – Store Listing](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_games_app_%e2%80%93_store_listing)
 * [Apple Games: header visuals & background color](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_games_header_visuals_background_color)
 * [Apple Games: zoom & media behavior](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_games_zoom_media_behavior)
 * [Apple Games App – Search Results](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_games_app_%e2%80%93_search_results)
 * [Apple Games app – Featurings, Categories, and Discovery](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_games_app_%e2%80%93_featurings_categories_and_discovery)
 * [iOS 26 – Liquid Glass on icon](https://phiture.com/asostack/app-store-ios-26-updates-aso/#ios_26_%e2%80%93_liquid_glass_on_icon)
 * [iOS 26 – Liquid Glass impact on visibility](https://phiture.com/asostack/app-store-ios-26-updates-aso/#ios_26_%e2%80%93_liquid_glass_impact_on_visibility)
 * [iOS 26 – App Store Tags](https://phiture.com/asostack/app-store-ios-26-updates-aso/#ios_26_%e2%80%93_app_store_tags)
 * [FAQ](https://phiture.com/asostack/app-store-ios-26-updates-aso/#faq)

![](https://phiture.com/wp-content/uploads/2025/10/App-Store-iOS26-Updates.png)

 Apple’s iOS 26 release brings a new **Apple Games** app, a **Liquid Glass** icon
style, and **App Store tags** that are visible to users. Below is a concise, no-
speculation run-through of what changed and where it shows up in the storefront 
and analytics.

## **Apple iOS 26 App Icons & App Tags**

![](https://phiture.com/wp-content/uploads/2025/10/IOS_26_Logo-150x150.png)

**App icons → Liquid Glass.** Icons should be updated to the new Liquid Glass design
so visuals align with iOS 26. If you don’t provide updated assets, iOS applies a
glass effect automatically.

**App Store tags (public).** Tags are now visible to users on iOS 26 (US, en-US 
devices) and offer another way to navigate store content. Think of them as Apple-
defined labels that group apps by shared characteristics.

## New Apple Games App (auto-installed after updating to iOS 26)

⌊screenshot iOS26 Apple Games App⌉⌊screenshot iOS26 Apple Games App⌉
 This app is
automatically downloaded once the user updates to iOS 26; games are **automatically**
placed in the Games app from the App Store.

**Store listing: **Apple Games pulls assets from the App Store and Game Center with
no new assets required
 Search Results:

 * No ads.
 * if a game has an active event, two organic results can appear.
 * Two organic search results are presented side-by-side, when the iPhone is tilted
   to the side.
 * Snippet of App Preview in portrait layout do not autoplay. It is re-sized and
   presented in a small frame crammed with the two first screenshots.
 * Featurings, Categories and broader discovery mirror the App Store with both tailored
   and generic collections (e.g., Continue Playing; Top Free)
 * Content split between:
    **Tailored per user:** Recommendations for new games 
   are based on the games you love to play (ie. “Continue Playing”). **Generic highlights**(
   ie. “Game Center – Top Played Games”, “Top Apple Arcade Games”, “Top Free Games”,“
   Top Paid Games”). **Featurings**, mirroring content from the App Store, redirecting
   users to download.

## Apple Games App – Store Listing

For new titles (with no user history), the CTA is “Get” and opens the App Store 
listing. For titles the user has played, the CTA is Play, a direct route back into
the game. This keeps new users in a discovery flow and returning users in a “resume
play” flow.

Event placement can appear before or after the preview area (video & screenshots),
depending on context. The slide shows both orders.

![Event placement iOS26 Game App Store](https://phiture.com/wp-content/uploads/2025/
10/Image-02.10.25-at-16.40-1024x461.jpeg)

 

 

## Apple Games: header visuals & background color

**Game Store Listing color background** is automatically generated by Apple AI:

 * It considers the primary colors of the icons.
 * Apple AI combines them, and the resulting color becomes the background color (
   from a limited list of colors).

**Suggestion:**
 Try to reach out to the Apple Editorial team to modify the background
color if it does not fit the game’s brand identity.

![Apple Games: header visuals & background color example](https://phiture.com/wp-
content/uploads/2025/10/Frame-1-4-1024x501.png)

 

 

## Apple Games: zoom & media behavior

 * **Landscape** visuals appear in a scroll-down view.
 * **Portrait** visuals use a side-scroll carousel.
   These are presentation differences
   only; no new assets are required.

![Apple Games: zoom & media behavior](https://phiture.com/wp-content/uploads/2025/
10/Frame-1-5-1024x551.png)

 

 

## Apple Games App – Search Results

Search in Apple Games is ad-free, so every placement you see is organic. When a 
title has an active event, it can surface two organic results for that title. In
landscape, the grid can show two organic results side-by-side (including from different
games). Result visuals are drawn from a mix of App Store and Game Center assets (
so what you see here may differ slightly from the App Store page). Library search
leans on your own play history for matching keywords of Game titles, which makes
it easy to resurface games you already play. Portrait preview tiles render smaller
and don’t autoplay video, keeping scrolling quick and quiet.

![Apple Games app - Search Results Examples Phiture](https://phiture.com/wp-content/
uploads/2025/10/Frame-2-4-1024x510.png)

![Apple Games app - Search Results examples Phiture iOS26](https://phiture.com/wp-
content/uploads/2025/10/Frame-3-1024x601.png)

 

## **Apple Games app – Featurings, Categories, and Discovery**

The discovery layer in Apple Games resembles the App Store, featuring the same editorial
collections and category rankings presented in a familiar layout. However, the Home
feed is personalized for each user, displaying not only broad, chart-style collections
but also rows that reflect individual profiles and play history. In summary, Apple
Games combines the curated elements of the App Store with a tailored home screen,
offering players both a view of what’s currently popular and what’s specifically
relevant to them.

![Apple Games app - Featurings, Categories and Discovery examples iOS26 Phiture](
https://phiture.com/wp-content/uploads/2025/10/Group-1-1024x558.png)

 

## **iOS 26 – Liquid Glass on icon**

The iOS App Store has updated its software to iOS 26 version, which brings a major
redesign of the icon visuals.

**What is happening?**

 * Icon designs should be updated to accommodate the new Liquid Glass design, and
   redesign the functionality of the Home Screen, else iOS 26 automatically gives
   a glass effect to unedited icons.
 * If your icon is very complex or illustrative, you might still upload individual
   images to Xcode. They’ll still get the specular highlight edge treatment on the
   device.
 * If your artwork is easier to translate to the design language, take it into Icon
   Composer to bring all the Liquid Glass possibilities.
 * Developers should provide layered icons out of Liquid Glass from a single design
   for iPhone, iPad, Mac and Apple Watch. Apple allows quick icon edits and enhancements
   with[ Icon Composer.](https://developer.apple.com/icon-composer/)
 * Crafted out of multiple layers of Liquid Glass, app icons get a fresh new look
   in light, dark and tinted looks.
 * Adapting the icon to Liquid Glass helps to ensure the visual adapts to the new
   dynamics and movements of app transition, not solely to adapt the clear and tinted
   optional setup.

![](https://phiture.com/wp-content/uploads/2025/10/iOS-26-liquid-glass-300x200.jpg)

iOS 26 Liquid Glass previews (Clear, Dark and Default customize options)

 

![Liquid glass icons example Phiture](https://phiture.com/wp-content/uploads/2025/
10/unnamed-1-300x203.webp)

Other brand icons updated to use Clear icons.

 

![](https://phiture.com/wp-content/uploads/2025/10/Frame-4-1.png)

 

## **iOS 26 – Liquid Glass impact on visibility**

The App Store update to iOS 26 is reporting a different treatment of visibility 
compared to previous iOS versions.

**What is happening?**

 * Adapting to Apple’s new features always comes with a little more promotion (features&
   PR outside App Store).
 * Apple has special featuring cards where you can find all apps that already have
   Liquid Glass featuring.
 * On App Store, search for “iOS26” or “see what’s new in iOS26” and you will find
   the list of apps.
 * Developers with a designed UI compatible with Liquid Glass report big promotions
   featured in priority countries.

**UI/UX system:** The new OS provides a new visual scenery for which games need 
to update their functionalities to ensure keep providing the best user experience.

**What UI/UX elements apps & games need to review for iOS 26 and Liquid Glass updates?**

 * **Navigation Patterns & In-Game controls (buttons, sliders, switches, other controls):**
   Update UI components (menus, settings, HUD, overlays, button states, haptics,
   loading indicators) to avoid clashes with Liquid Glass translucency, ensure icons
   render clearly, integrate well with new OS gesture areas or system UI patterns
   and align micro-interactions with its fluid motion design.

 * **Typography & Text Legibility: **Check fonts against new dynamic backgrounds
   or transparency layers. Ensure accessibility (contrast ratios, scaling for [Dynamic Type](https://developer.apple.com/design/human-interface-guidelines/typography)).
 * **Game Overlay: **There’s a new Game Overlay so that settings, social features,
   updates are accessible without leaving the game.
 * **MetalFX Frame Interpolation & Denoising:**
    “[Metal 4 games](https://developer.apple.com/videos/play/wwdc2025/211/)”
   for smooth frame rates and improved rendering, scale workloads by upscaling renderings,
   interpolating frames, and denoising scenes.

⌊iOS 26 - Liquid Glass impact on visibility⌉⌊iOS 26 - Liquid Glass impact on visibility⌉⌊
iOS 26 - Liquid Glass impact on visibility⌉⌊iOS 26 - Liquid Glass impact on visibility⌉

 

 

 

 

 

 

 

 

 

## **iOS 26 – App Store Tags**

**What does this mean for ASO?**

 * The tags will enable a new way to filter and search content on the store.
 * Tags are generated by Apple from metadata, AI & editorial team curation.
 * Developers cannot create custom tags, but can manage which tags appear in your
   listing.
 * Tags can be updated without submitting a new build.
 * ![Clash of Clans (en-US, US market) tags iOS26](https://phiture.com/wp-content/
   uploads/2025/10/unnamed-2-139x300.jpg)
 * Clash of Clans (en-US, US market)

**Impact of App Store Tags on Analytics results:**

 * If the tag is used as the search term or accessed directly from the Search tab
   > Search traffic.
 * If the user downloads a game after browsing through the results of an app tag
   > Browse traffic.
 * If the user downloads a game after accessing the tag from another game/app > 
   Browse traffic.

**What’s happening?**
 The tags are now public-facing in the App Store store listings
for users of iOS 26. en-US localization tags may be the only ones available on the
App Store Connect console, for the time being.

 

## FAQ

**Is search in the Apple Games app ad-free?**
Yes. The main search in Apple Games
has no ads; all placements shown are organic.

**Can a game appear twice in Apple Games search?**
Yes. If a game has an active 
event, it can surface as two organic results.

**Do portrait preview videos autoplay in Apple Games?**
No. Portrait previews render
smaller and do not autoplay.

**What are App Store tags in iOS 26?**
Tags are Apple-generated labels based on 
app metadata, AI, and editorial curation. They’re public on listings in iOS 26. 
Developers can’t create custom tags, but they can manage which tags appear, and 
updates don’t require a new build.

**How is tag-driven traffic attributed in App Store Connect?**
If a tag is used 
as the search term or opened from the Search tab, installs are counted as **Search**.
Installs after browsing a tag’s results—or after tapping a tag from another app’s
page—are counted as **Browse**.

**Do I need to supply new assets for Apple Games?**
No. Apple Games pulls visuals
from the App Store and Game Center; no new assets are required.

**What is Liquid Glass and what should developers provide?**
Liquid Glass is the
updated icon presentation in iOS 26. Developers should provide layered icons that
work in light, dark, and tinted appearances. If not supplied, iOS applies a glass
effect automatically.

Table of Contents

 * [Apple iOS 26 App Icons & App Tags](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_ios_26_app_icons_app_tags)
 * [New Apple Games App (auto-installed after updating to iOS 26)](https://phiture.com/asostack/app-store-ios-26-updates-aso/#new_apple_games_app_auto-installed_after_updating_to_ios_26)
 * [Apple Games App – Store Listing](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_games_app_%e2%80%93_store_listing)
 * [Apple Games: header visuals & background color](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_games_header_visuals_background_color)
 * [Apple Games: zoom & media behavior](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_games_zoom_media_behavior)
 * [Apple Games App – Search Results](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_games_app_%e2%80%93_search_results)
 * [Apple Games app – Featurings, Categories, and Discovery](https://phiture.com/asostack/app-store-ios-26-updates-aso/#apple_games_app_%e2%80%93_featurings_categories_and_discovery)
 * [iOS 26 – Liquid Glass on icon](https://phiture.com/asostack/app-store-ios-26-updates-aso/#ios_26_%e2%80%93_liquid_glass_on_icon)
 * [iOS 26 – Liquid Glass impact on visibility](https://phiture.com/asostack/app-store-ios-26-updates-aso/#ios_26_%e2%80%93_liquid_glass_impact_on_visibility)
 * [iOS 26 – App Store Tags](https://phiture.com/asostack/app-store-ios-26-updates-aso/#ios_26_%e2%80%93_app_store_tags)
 * [FAQ](https://phiture.com/asostack/app-store-ios-26-updates-aso/#faq)
